User:LenMaster88/Articles

Mega Man is the protagonist of the eponymous franchise of the same name, but mainly the "classic" series of said franchise. Most versions of him created for the M.U.G.E.N engine are based on his appearances in the Marvel vs. Capcom titles, with some either keeping his original moveset from said games or adding certain elements/reworking it altogether.

Megaman Clone, made by DarkCipherLucius, is an example of a custom version of Mega Man. He uses a custom gameplay style created for full game project Super Marvel vs. Capcom: Eternity of Heroes, although specified full game project using

Gameplay
Megaman Clone is a custom version of Mega Man that uses a custom system based on the Marvel vs. Capcom games, having a Push Block and Super Jump alongside chain combos and the new additions of an Alpha Counter and a Dodge. As opposed to working with three weapons as seen in MvC 1 and 2, Megaman Clone works with six weapons, alongside a switchable Mega Buster that can either be a rapid-firing "X" Buster (the default setting) and a "Mega" Buster more akin to his appearances in those games.

Movelist
(Based on DarkCipherLucius's Megaman Clone)

Other Available Versions

 * JinKazama's versions are likely the earliest available versions of the character, with their first version focusing on custom gameplay based on other Capcom titles, and their second focusing on accuracy to Marvel vs. Capcom: Clash of Super Heroes.
 * Another version by DarkCipherLucius is available that bases itself more on his original MvC appearances, although still keeping the gameplay of the preestablished Eternity of Heroes system.
 * Kong's version is an attempt at converting his appearance in Marvel vs. Capcom 2: New Age of Heroes, albeit with more simplified controls and the lack of various tagging features.
 * ChAoTiC's version is a completely custom version of the character that also builds on the Eternity of Heroes system, although referencing the Japan-exclusive PlayStation title Super Adventure Rockman more than any of his MvC appearances (with the exception of the inclusion of Hyper Mega Man.)
 * DG's version mainly focuses on source-accuracy to MvC1, but also includes the Rush Adapter from Mega Man 6 and the usage of Beat, Auto, and Eddie as strikers.
 * Hsiehtm's version is based on the original NES Mega Man titles, using those games' "run-&-gun" platformer gameplay alongside utilization of the eight weapons from Mega Man 2.