Dee Bee Kaw

Dee Bee Kaw is an original character conceived by The_None, first released for the April Fools of 2011. A throwback to the author's roots as Most_Mysterious, the character is partly based on the author's early attempt to make a mugen character in 2003. Both the released and unreleased character are Eli headswaps (the released character being authorized by XCB) that greatly diverge from the base to the point of sharing nothing much in common aside of sharing the MS-Paint Robert Garcia homage outfit with different colors.

Although the author looks back on the character with mixed feelings stemming from balacing issues, Dee Bee Kaw nonetheless serves as a landmark in his author's tenure, paving the way for the number of mechanics and tricks the author has been applying into his future work since, one of which includes the juggle system which has moves take up the limited pool of the engine's juggle point system only after they've been juggled into in a combo (super moves are extempt from using juggle points), in an attempt to enforce creativity with performing longer juggle combos.

Gameplay
Dee Bee Kaw is a rather versatile rushdown character that uses an amalgamation of moves from different games, while nonetheless having a unique playstyle of his own. His vast variety of moves provides him plenty of tactical options that allow him to be rather unpredictable as well as racking off huge combos. Properly utilizing his abilities makes him a force to be reckoned with, as evidenced by his AI behaviour.

Proper use of his moves is a key to DBK's success however, as not only some of the moves come with some risk, the character has two weaknesses he may have to look out for. One of which involves the so called Neurotic Gauge, which is a variation of a dizzy meter that rises up whenever DBK attacks in addition of getting hit. Furthermore, on a value from 20% the gauge has an effect of randomly altering his basic attacks, with the higher value giving bigger chance for an alternate basic move to come out. These alternate basic moves are usually distinct enough from the moves they'd replace at random that these would potentially either aid or hinder his current combo. With the gauge filling up more the longer combo DBK would be in, the Neurotic Gauge gives him a rather poor match-up against quick hitting, combo-heavy characters that can render him helpless by putting him into an infinite dizzy loop with progression after progression of lenghty chains. Narayan Maxime is a textbook example of a difficult matchup for Dee Bee Kaw.

Most of the DBK's ability to manage this meter relies on a move that allows him to reset the gauge by taking a pill, provided the meter is above 20%.

Dee Bee Kaw is also a rare The_None character with a guard break system that limits his ability to guard against many consecutive hits, forcing him to rely on dodging and other tactics in case a limb of his would about to snap off.

Trivia

 * Dee Bee Kaw's winpose that has him dress like Kaf Ka - in a reference to a MelvanaInChains video - foreshadowed The_None's future conversion of the Battle Monsters character.